It all started with the first “Allstartup Games”; An event held at Madrid by the incubator Demium Games; There they gathered game designers, programmers and artists to start the incubator. After a weekend making a game jam, we were selected separately and created a team. We didn’t know each other at that time, so it began the team-building phase making a ton of gamejams.
Once the team was settled, we started the creation idea phase, and there was a Winner, “Bartender Tales”, a strategy mobile game with RPG elements where the player had to manage an medieval fantastical inn, he could build and customize his own tavern, and he could send heroes to quests to save the world.
After a lot of work, and a lot of changes in the team, we realized that Bartender Tales was too big for us; We lacked the experience and the resources to finish it with the quality we wanted, so we killed it. (Althought in true this project it’s frozen, maybe.. maybe someday we can take out the freezer and return it to life, who knows).
After that, we started a small project, with a deadline of a month; Tower Legends was a beat’em up mobile game. It had an intuitive control scheme for a beat’em up, and levels made procedurally. But, the game was not released, it did not match the quality expectations we expected of the project, so we killed it.
This time the morale hit was really hard, and we had casualties in the team. But we didn’t lose hope, as the Starcraft caster Sean “Day” Plott says: “Never give up, never surrender”, and that’s becoming one of our mottos recently. So we spent a few weeks brainstorming and jamming to find a game idea that was scalable, and with a scope within our skills reach.
As time goes by, we found a little gem, it was a game about fighting with a party of heroes with classes from the typical RPGs, in real time combats, where instead of skills that you use immediately, the player had a deck with the skills of the heroes. And the heroes would unlock more cards the more they level up and.. well, a lot of things.
But, we had to prove that the game was worth our time, that this time we could really do it; So our game was presented at the “#RefeDemium”, an event where every team pitches his game, and then all the office votes Yes or No; We needed at least 70% Yes to start the project. We got 100%.
So that’s what we’re working at the moment, “Iter Cards” (keycode name) it’s a mobile game where you manage and collect heroes that fight in real-time card battles in a fantasy animal-themed world. Since August the game has grown a lot, and we already have a working prototype of the game, the core mechanics are designed and tested and we’ve set on an art style.